Dirtside II. Summary of the Game; What You Think of the Game; Online Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or “future history”. The system covers. Dirtside II is an SF micro-armor miniatures game by Ground Zero Games (GZG) of The FMA die-roll system also solves one of the problems of miniatures rules.
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I’ve played SG2 a couple times, it’s a very good “hard sci-fi” type of rules, much more realistic and deadly than something like 40K’s space opera.
The only thing I disliked about Rule was you had to have 4 counters next to your unit for it’s current condition.
I did an image search and there were about 4 or 5 counters clustered around some units in SG2! I’m not totally afraid of counters, being a hex wargamer in a past life, but too many gets difficult to manage. Especially with SG2’s cohesion values 2″ apart etc. I’ve played both DS2 and SG2. It’s a bit more complex though, with multiple levels of morale and multiple range bands, and the morale levels have to be kept track of by counters like the previous poster said.
It’s also kind of generic, without a lot of the special sci-fi rules that TW has. DS2 is quite different.
It has a vehicle damage system based on drawing chits, which is liked by some but hated by others. Digtside is a nice sci-fi micro armour game though, and comes with its own points and vehicle construction system. IMO the points system favors heavy antitank missiles too much, but that all depends on your take of future warfare. I’ll be looking for a used copy of TW soon enough! I’ve also played with it for a s Cold War game – it worked well and was fun.
However, the game does need you to put dirgside counters, something that doesn’t appeal to everyone.
Dirtside II | Board Game | BoardGameGeek
My son and I gave DS2 a try – I liked it ditside lot and so did he. The unit creation rules are a big “plus” in its favor. The only complaint I’ve heard about it is the way infantry shooting is handled.
Does anyone have experience with these games? Looking for some of the veterans out there.
Part 1 of rules pdf?? | Dirtside II | BoardGameGeek
I noticed Stargrunt seems to have some concepts that “Force on Force” borrowed like the Skill-Dice function D6 for poor troops, D8 for regulars, etc and reaction tests.
That was an interesting find.
Once again sorry no recent posts! Still packing and moving – all of my miniatures are either at the new place or packed.
I am really jonesing for some gaming though. Just received my beautiful hardbound copy of “Black Powder” in the mail dirtsixe week and thank God the pages are printed in “drool resistant” glossy paper! Posted by Steven Whitesell at 1: Chuckaroobob May 5, at 6: Steven May 5, at 7: Chen-song May 5, at 6: Uncle Brian May 5, at 6: Ski May 6, at 4: Newer Post Older Post Home.